Twenty-five years after the events of the original film, Monstropolis is thriving on clean laughter energy. Sulley is the beloved CEO of Monsters, Inc., while Mike oversees the new “Giggle Labs,” where young monsters are trained to safely interact with human children.
But everything changes when the Door Network—once stable and safe—begins to malfunction. Doors spark violently, hallways glitch, and some portals start opening to places no one has ever seen before.
A mysterious young human girl named Lia appears inside Monstropolis after a door collapses mid-transport. Terrified and alone, she brings a secret:
The human world’s energy readings have shifted… and someone has been tampering with interdimensional doors.
As reports of “rogue doors” grow, Sulley fears the one truth he hasn’t spoken in years:
If Lia can appear accidentally… maybe someone else can return.
Meanwhile, Mike uncovers evidence that the original door system—designed long before Monsters, Inc.—was built to access thousands of worlds, not just the human one. The doors were meant to connect civilizations… but someone wants to use them to control all energy between dimensions.
When a long-banished monster rises from legend—a creature who feeds not on fear or laughter, but on pure instability—Monstropolis is thrown into chaos.
With energy collapsing, reality bending, and dimensions bleeding into each other, Sulley and Mike must team up with Lia, Giggle Labs trainees, and a reluctant Randall (dragged back from exile) to save both worlds.

Across crystal forests, collapsing realities, and the ruins of an ancient “Prime Door,” Sulley discovers the voice he’s been hoping to hear for years: